LoTree, one of the three basic components from Santi Burgas' modular system, is a distinctly woody fellow.
At first, I smell a dark green, mossy wood note - like an old forest where hardly any light reaches the ground, it is cool, almost a bit surreal. A lot of dead wood lies around, providing nutrients to the trees nearby as it slowly decomposes, and thick moss cushions grow on the fallen tree giants while ants scurry busily around - a natural woodland. Earthy, woody, a bit musty but not unpleasant. After about 15 minutes of walking deeper into the forest, the idyll is disturbed; hissing and spitting, the iron foundry behind the next hill releases its metallic-smelling exhaust over the forest. There it is again, that synthetic, ozonic metal note that I dislike so much. According to the pyramid, there is no metal note, but my nose perceives it. Unlike in LoAnt, it is not overwhelming in LoTree - I can still perceive the forest despite this "disturbing note" - it still won't be mine, this base scent.
LoTree also doesn't offer much in terms of scent development, but it makes up for it with very good longevity (even after 9 hours and a shower, it is still there) and decent room projection.
Ich mag den Geruch von Eisengießereien, den Geruch in metallverarbeitenden Betrieben, den Geruch von heißen Metallspänen...und den Duft von Moos und Wald, wie es zusammen wirkt kann ich mir grad nicht vorstellen, interessant!